METAL GEAR RISING: REVENGEANCE

Sunday, July 1, 2012

Release Date:2/25/2013
Genre:Action, Stealth
Publisher:Konami
Developer:PlatinumGames
Platform: PC, PS3, Xbox 360

Metal Gear Rising: Revengeance is the eighth game in the overall Metal Gear series announced by Hideo Kojima at E3 on June 1, 2009. It is also the first game set in the canonical Metal Gear universe to not bear the "Metal Gear Solid" branding since Metal Gear 2: Solid Snake. The protagonist is Raiden, formerly the protagonist of Metal Gear Solid 2: Sons of Liberty and a supporting character in Metal Gear Solid 4: Guns of the Patriots. Development of the game is being handled by Platinum Games.

Originally, Hideo Kojima was supposed to produce the game, but unlike most other titles in the mainline Metal Gear series he would take on the role of director. Kojima had initially said that this game would be created by some of his younger Metal Gear team staff. During production of this game, Kojima was busy writing and directing the PSP side story, Metal Gear Solid: Peace Walker. It was announced on the Kojima Productions Report that the game will utilize a different engine than the one used in Guns of the Patriots.

Metal Gear Rising is all about slashing and cutting (as described by the Japanese symbol that the game is associated with), a step in a different direction from Metal Gear's usual stealth-action gameplay. The game's tagline is "Lightning Bolt Action", instead of the usual "Tactical Espionage Action." This is almost certainly a reference to the fact that Raiden is named after a Japanese thunder god. In Rising, the player takes control of Raiden as he fights against PMCs (possibly the same PMCs that Old Snake fought in MGS4). The game's combat centers around using Raiden's sword to eviscerate his enemies, and also allows the player to slow down time in order to make incredibly precise slashes; the player will be allowed to rotate a 'cutting plane' to show which way Raiden will swing his sword. Raiden is so skilled that he can cut through nearly anything at any angle, giving the player free reign over what to cut and when.

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